UNF recently upgraded its license of Qualtrics to include Offline Surveys. Offline Surveys allow you to download surveys to an android or iOS based mobile devices and collect data without an Internet connection.The data can be uploaded to Qualtrics when the device connections to the Internet. As you can image, this feature is useful for collecting data during field surveys or in places like schools or hospitals that may have restricted WiFi connections.
Here is a short video by Qualtrics that explains The Offline Survey App.
You can download the Offline Survey app for iOS devices, including iPhones and iPads from the iTunes App Store, or for Android devices from the Google Play Store
Follow these directions to log in to your UNF Qualtrics account in the Offline Survey App
- Log in to your Qualtrics account
- Click your name on the top right of the screen and select Account Settings
- Open the Qualtrics IDs section and find your Organization ID and API token. If you do not yet have an API token, click Generate API Token.
- Copy the API token
- On the top right of the Qualtrics Offline Surveys app, tap the grey cog symbol to open the Settings section
- Double tab on the user to view hidden fields
- For your username use your email@example.com followed by “#unf”, for example firstname.lastname@example.org#unf
- Leave the password field blank and enter the API token you found online
For more information see the Qualtrics Universty page on the Offline Surveys
This article from Vox provides great insight on why students should stop taking notes on a computer and start taking notes by hand. Students taking notes with pen and paper are more likely to listen actively and differentiate what is and what is not important, compared to the students taking notes on a laptop who type verbatim what is being said.
Taking notes by hand involves more concentration, deciding what information is more important and should be documented, and students have better and more efficient notes to study with.
What are your thoughts on banning electronic devices from the lecture classroom? Do you think students would concentrate and retain more without them?
This edition of the newsletter includes stories about using 3D printing for visualization, gaming and role-playing as pedagogical strategies, the 2nd Annual Academic Technology Innovation Symposium, UNF’s Virtual Lab, and promoting academic integrity in online courses. You’ll also find information about Bb World 2014 and upcoming workshops, including a series on ShareStream for Blackboard.
In a previous article titled A Template For Online Courses, I briefly outlined the online course template used by the ID Team at CIRT to streamline course development in Blackboard (Bb). As mentioned in that article, this course template exhibits best practices in course navigation, accessibility, and technology. The driving purpose behind the implementation of the course template is to make online courses at UNF accessible to all learners through the implementation of Universal Design of Learning (UDL) principles http://www.udlcenter.org/aboutudl/udldefined.
The template has already been used to develop dozens of DL courses at UNF across multiple subjects areas, including Chemistry, Math, Music, History, and English, as well as fully online programs, both graduate and undergraduate. Until now, this template was not openly available to all faculty members.
The purpose of this article is to inform faculty members about the process for acquiring this template. This article will also present some guidelines to follow when customizing the template so that the course will still meet the specific subject-matter requirements while maintaining the underlying structure and format of the template.
If you’re interested in learning more about using game and role-play strategies to boost engagement and learning, check out Anastasia Salter’s post in the Chronicle today, Games in the Classroom Reading List. Salter will be the keynote speaker at next month’s AcademicTechnology Innovation Symposium, and will discuss the potential unlocked by delving into games as a medium for student agency as designers, collaborators, and builders of shared interactive worlds.
Also, Mark Carnes, originator of the “Reacting” movement has a new book out, Minds on Fire: How Role Immersion Games Transform College . Carnes describes competition and subversive play as inherently motivating because of their ability to allow students to assume roles different from their own and challenge commonly held beliefs by exploring the complexity of critical historical issues. I’m excited about this one and my copy is on the way. More to come on the Reacting movement in our September newsletter.
As we gear up for the start of the fall semester, Claire Potter’s thoughts on managing email are worth considering. Like her, I have wondered how historians will reconstruct our lives in the future using digital records like email and social media activity. I also sometimes feel as if I am playing email whack-a-mole and have resolved to find better strategies for managing my inbox. I’ll let you know how that goes in a future post.
Why You Might Not Want to “Reply To All” (and Other Email Reforms)
Recently I had the opportunity to spend a day with Dr. Keith Ashley and the UNF Archaeology Field School students on Big Talbot Island. Each summer, the students spend six weeks in the field, working hands-on while digging into the history of northeast Florida. Some students attend five days a week, and others three days a week. This year’s excavation was at the Grand Shell Ring — a ring built by the Timucuan Indian’s ancestors that spans approximately 215 by 230 feet and has a burial mound on the site. Located at the south end of the island, Grand Shell Ring dates to the early St. Johns II period (AD 900-1250), and is the only Mississippian-period shell ring along the Atlantic coast.
This was an incredible chance to learn more about the UNF Archaeology Laboratory’s field work; how they uncover, identify and label artifacts; and the opportunity to photograph and document the process to use in upcoming exhibits, teaching, website graphics, and to create a library of images for future use. I attended during the fifth week, near the last days of research before finishing and cleaning up the site, and I captured images of the students uncovering lots of shell, animal bones, and a few wonderful pieces of St. Johns II pottery. Dr. Ashley and his students are working at the request of the Florida Park Service, hoping to learn more about the ring and its inhabitants during the St. Johns II period. Seeing the excitement in the students and they unearth and touch objects that haven’t been seen in thousands of years is an amazing experience, and something they will never forget.
CIRT supports the UNF Archaeology Lab by assisting with the creation of figures for publications, software guidance and technology support, creating graphics and giving support for their website, high-resolution scans to assist with their scholarship, and recently, graphic design support for the publication of The Florida Anthropologist, a quarterly journal of the Florida Anthropological Society, Inc.